My work

Creating a cyberpunk first person shooter. (Group project).

When: Q3 2018

Where: Victoria University of Wellington

Programs used: 3D-Coat, Maya2018, Unity 2018.2.1f1

Skills: 3D modelling, Level design, lighting, Game development and many more

This was a course designed around incorporating the use of VR into our design and modelling.

When: Q2 2018

Where: Victoria University of Wellington

Programs used: 3D-Coat, Maya2018, Unity 5.6.3p1

Skills: Game engine pipelines, character animation, VR design, lighting, UV unwrapping, 3D modelling

I designed the UI for Daniel Clennell's Game.

When: Q2 2018

For: Personal project with Daniel Clennell

Programs used: PhotoShop CC

Skills: Photoshop

This was a project at University based around learning to 3D sculpt organic models using programs such as 3D-Coat or Z-Brush.

When: Q2 2018

Where: Victoria University of Wellington

Programs used: 3D-Coat, Maya2018

Skills: Sculpting, materials, texture painting, PBR, lighting, rendering, composition, rigging

This was a project about learning simple animation in Maya and applying animation rules/techniques as well as simple physics.

When: Q1 2018

Where: Victoria University of Wellington

Programs used: Maya2018

Skills: Animation principles, physics, constraints, skeletons, weight painting, simple rigging

This was a project about learning how to use JavaScript as well as learning about the compostion and layout of an image.

When: Q4 2017 - Q1 2018

Where: Victoria University of Wellington

Programs used: p5.js

Skills: Programming, JavaScript, composition

Space Game

In this project we had to create a simple game consisting of mutliple levels and collisions.

When: Q3 2017

Where: Victoria University of Wellington

Programs used: Processing

Skills: Programming

In this project we had to recreate a scene that we created in real life and use it to make a composition that compliments the objects.

When: Q2 2017

Where: Victoria University of Wellington

Programs used: Maya2017

Skills: 3D modelling, lighting, UV unwrapping, texturing

This project was my first attempt at using 3D modelling and was designed to teach us the basic skills required. This project involved taking a section of Wellington and adding a theme to it (Neo Tokyo).

When: Q1 2017

Where: Victoria University of Wellington

Programs used: Maya2017

Skills: 3D modelling, lighting